Last minute late night as PAX West, Dragon Con, RPM Fest, PPL Attack on Trios and more happen starting tomorrow.
A collection movie, tv, video game trailers, etc. and music.
Last minute late night as PAX West, Dragon Con, RPM Fest, PPL Attack on Trios and more happen starting tomorrow.
A collection movie, tv, video game trailers, etc. and music.
Everyone is going to have their own things they get excited about from Gamescom in announcements, demos, etc. My interests tend to fall to point & click, action adventure, experimental and puzzle. Sometimes I’ll branch out. There’s been FPS I’ve enjoyed when they’re narrative based with puzzles and heavy character. Anyways, there was a lot to absorb from this show even just from home. Using press releases, the steam pages and youtube itself here’s what caught the attention of PCS.
Before I get to those though I want to show my support for some of the developers that got dishonorally robbed at the show (laptops and equipment with early builds and more). Their games are not necessarily my type but deserve attention.
The Zibbo Show by Tessera Studios
and NOW to my highlights, which are still a lot:
Hollywood Hustle: A Prop Collector Simulator on Steam
Sesame Street: Friends & Fun on Steam
The Wolf Among Us Remastered on Steam
ROLLA on Stream (good demo to try as well)
Pony Island 2: Panda Circus on Steam
Hillthorn (excellent teaser demo available)
Play the demo for The Journey Home NOW, amazing and dazzling!
Usual June has a brand new demo.
Here’s a a quick final new before becoming overwhelmed direct from the Gamescom pages on Steam:
Future Games Show Live Reveals First-Person Horror Breakup Simulator, “SWEETHEART”

Remember, escape, repeat as delusions of grandeur meet narrative-driven horror
LOS ANGELES — Aug. 26, 2026 — Today’s Future Games Show Live lifts the would-be bloodstained wedding veil to reveal Sweetheart, the first-person narrative-driven horror breakup simulator by Genie Boy Games. Sweetheart severs heartstrings on Windows PC, Mac, and Linux via Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch next year.
It’s not every day a 15-year toxic relationship turns into a monstrous nightmare, but today’s not every day. Skylar Maxine, after all, is not your typical woman: she’s an A-List pop star living in a sprawling L.A. mansion. Skylar’s a veritable icon, equal parts her childhood heroes, Hannah Montana and Marlyn Monroe, but once upon a time, she was simply Skylar, who started dating her childhood crush, Gabe, when they were 12. Now…things are different.
Unable to bear the nightmare their childhood dreams are turning into, Gabe must split with Skylar, a change she takes…poorly. Fearing the failure of fulfilling their lifelong goals together, Skylar’s mental stability dissolves, and untold horrors manifest in reality as an existential crisis.
Navigate Gabe and Skylar’s dream home in the Hollywood Hills as the 15-year couple breaks apart at the seams. Endure Skylar’s psychological breaks, warping their home and even Skylar herself in a tinsel-toned nightmare echoing shades of Mouthwashing meets La La Land and Midsommar. Sneak and hide through shifting labyrinthian rooms, ruined memories, and liminal spaces in hopes of surviving the emotional onslaught. As Skylar’s new form hunts Gabe, dark truths emerge, shedding a dangerous light on both their realities — or whatever remains of them.

“It’s hard not to want to be like the perfect couples we see on TV,” said Ben Escobar, founder of Genie Boy Games. “Sweetheart shapeshifts these thoughts into a surreal tragedy that examines the early 2000s era as major networks turned children into stars, and the intense fallout of humanity it may have left in its wake. Between the horror and comedic elements lies an authentic, meaningful tale revolving around the stigma of mental illness, the gray areas of dependent identities, and ultimately overcoming abuse in a relationship.”
Check out the debut Sweetheart trailer revealed today at Future Games Show Live here! Contain love’s broken dreams when Sweetheart launches on Steam for Windows PC, Mac, and Linux, PlayStation 5, Xbox Series X|S, and Nintendo Switch next year.
For more information, join the community on Discord, visit the official Genie Boy Games website, and follow the developer on Twitter and Instagram.
NEW YORK COMIC CON 2026 REVEALS PROFESSIONAL PROGRAMMING LINEUP
Offerings for Industry Professionals to Include Panels, Interactive Programming, Private Signings, and More
NORWALK, CT – August 27, 2026– ReedPop, the world’s leading producer of pop culture events, today announced the return of professional programming for New York Comic Con’s 2026 show. NYCC will kick off for industry professionals on Wednesday, October 7, with Retailer Day and continue with programming throughout the weekend. Celebrating its 20th anniversary this year, NYCC returns to the Javits Center in New York City on October 8-11, 2026.
This year’s professional programming builds on last year’s success, featuring a broad range of panels for professionals across industries, including comics, film & TV, book publishing, education, content creation, journalism, marketing, and more, taking place over five days in the River Pavilion. New programming for 2026 includes a series of film industry masterclasses for aspiring film and television professionals taught by masters of their craft.
All Professional programming is available to the following badge types: Artist Alley, Writers Block, Pro Thursday, Pro 4-Day, Press, Content Creator, Panelist, Exhibitor, and Sidekick.
For the first time, select Professional Programming panels will be available to fans through our Aspiring Professional Program on Saturday and Sunday to help support aspiring industry professionals. Available sessions be noted in the panel listing. Fans with Single Day or 4-Day Weekend tickets can reserve a limited number of spots for participating panels. Reservations open one week before the show and are available while supplies last. Pro and Industry badge holders do not need a reservation for these panels.
Professional programming at NYCC 2026 includes:
Join us for the third annual NYCC Retailer Day. This exclusive professional event features publisher presentations, keynotes from Stephanie Philips and Todd McFarlane, retailer conversations, industry discussions, and select creator signings. Speakers from Dark Horse, eBay, Ignition, Universal, Women in Comics Collective, and more.
Wednesday, October 7, 11:00 AM to 6:30 PM, Pro Stage 1, cocktail party to follow
The ICv2 Insider Talks will kick off with the Comic Industry Social Hour and registration, followed by two hours of programming, including the ICv2 White Paper and panelists from across the comics and graphic novel business. This is a free, ticketed event (via ICv2) for industry pros only.
Thursday, October 8, 3:00 PM to 6:00 PM, Pro Stage 1
An evening networking event with keynote speakers, light food and beverages, and sponsor-supported activations. Open to all Industry Badge holders such as Artist Alley, Writers Block, Pro Thursday, Pro 4-Day, Press, Content Creator, Exhibitor, Panelist and Sidekicks.
Thursday, October 8, 7:00 PM, Pro Stage 1
Curated panels and professional development for librarians and educators, in partnership with the New York Public Library’s Center for Educators and Schools and the NYC Department of Education’s Civics for All Comics Group.
Programming highlights from the NYC Department of Education include:
o Weaving LGBTQ+ History into the Narrative with Hidden Voices and Comics!
Friday, October 9, 11:00 AM to 11:45 AM, Pro Stage 2
o Hard History Through Comicsfeaturing Eisner Award-winning author and political cartoonist, Ben Passmore
Thursday, October 8, 12:15 PM to 1:00 PM, Pro Stage 2
o Know Your Rights: New York City’s Innovative New Comic Book
Thursday, October 8, 2:45 PM to 3:45 PM, Room 1B02
Programming highlights for the NYPL and its programming partners include:
o Panels, Pages, and Patients: Teaching Empathy Through Graphic Medicine
Thursday, October 8, 11:00 AM to 11:45 AM, Pro Stage 1
o CENTRO Library & Archives’ Lunch Hour Live: Brown Gay Ink Featuring Ivan Velez Jr.
Thursday, October 8, 1:30 PM to 2:15 PM, Room 1B02
And so much more! While most of this content will be in the River Pavilion on the Pro Programming stages, select programming will also be available to all badge types on fan-facing stages throughout the Javits Center. Please check the schedule for more information.
Panels include:
o Marketing Art with Art: Visual Identity as World-Building
The best way to sell a piece of art is with more art. This panel brings together marketing creatives across film/TV, music, comics, and consumer products to unpack how visual identity and consumer-facing branding function as extensions of the work they’re promoting. Panelists will break down the specific choices behind identities that feel inseparable from the art itself, offering concrete process, cross-disciplinary comparisons, and industry insight along the way.
Friday, October 9, 1:30 PM to 2:15 PM, Pro Stage 2
o Level Up the Fanbase: Music Marketing in the Age of the Superfans
Superfans don’t just happen. They’re built, one touchpoint at a time. This panel pulls back the curtain on the intentional mechanics behind fan loyalty. How marketing tactics like influencer seeding, brand partnerships, and experiential moments work as a system to turn casual fans into stans. Our panel of marketing experts and artist strategists breaks down real campaigns, not just theory, so you can see the playbook behind the fandom.
Friday, October 9, 2:45 PM to 3:30 PM, Pro Stage 2
o Comedy Gatekeepers in 2026: Are They Still Around? Do They Still Matter?
The Comedy industry is ever-changing and the historic mechanisms that once anointed comedians no longer exists. It’s not a network, it’s not a Late Night set, nor a festival. Modern comedians need to be everything from marketing specialists, media talent, podcasters and business owners in addition to just being funny to make it. This panel of club owners, comedians, managers, and marketing pros will have a frank discussion about how they are constructing the careers of tomorrow’s superstars.
Friday, October 9, 4:00 PM to 4:45 PM, Pro Stage 2
Brought to you by Experience12, this B2B summit focuses on one question: what earns people’s time?
Sessions cover entertainment, games, anime, publishing, tabletop, licensing, consumer products, community, creators and the brands that want to reach those audiences.
The panel lineup includes:
o Fandom Doesn’t Sit Still – What changing audience behavior means when discovery, identity, and community cross every boundary.
Friday, October 9, 11:00 AM to 11:45 AM, Pro Stage 1
o Cards on the Table – The boom, the seasons, and the marketing underneath both.
Friday, October 9, 12:15 PM to 1 PM, Pro Stage 1
o IRL: The Feed is not Enough – Nothing online feels like being in the room.
Friday, October 9, 1:45 PM to 2:30 PM, Pro Stage 1
o The Popcultr Edit – The marketing that earned people’s time, and what comes next.
Friday, October 9, 3:00 PM to 3:45 PM, Pro Stage 1
From novels and comics to podcasts, games and articles, compelling stories can emerge from anywhere. But what does it take for a story to translate to television?
Universal Studio Group executives Jordan Moblo (EVP, Creative Acquisitions & IP Management, USG), Kelsey Balance (EVP, Scripted Series, Universal Global Television) and Vivian Cannon (EVP, Drama Development, Universal Television) – the creative leaders behind shows including The Day of the Jackal, All Her Fault, We Were Liars, Cape Fear, The Five Star Weekend and the upcoming DIG and The Dream Lands – share how they discover projects, evaluate creative potential, develop relationships with creators and guide stories through the development journey.
Moderated by author Matt Dinniman, whose bestselling Dungeon Crawler Carl series is being adapted by Universal Global Television for Peacock, this conversation offers a rare look inside the decision-making and collaboration that drives series adaptations today.
Saturday, October 10, 1:30 PM to 2:15 PM, Pro Stage 2
Happy Sad Confused host Josh Horowitz takes you behind the scenes of the celebrity interview, joined by fellow entertainment journalists including Collider’s Perri Nemiroff. They’ll swap stories about dream guests, awkward encounters, interviews gone wrong, and what it really takes to get a great conversation out of Hollywood’s biggest stars.
Then it’s your turn to ask the questions. The majority of the panel will be audience Q&A, putting Josh and his fellow interviewers in the hot seat.
Sunday, October 11, 2:00 PM to 2:45 PM, Pro Stage 2
Saturday, October 10, 4:00 PM to 5:30 PM, Pro Stage 1
o Practical Sculpting
A live, hands-on look at sculpting techniques used for film and television. Ian will demonstrate the process of creating a sculpt from the ground up, sharing professional techniques, materials, and practical advice for artists interested in developing their skills for character, creature, prop, and special effects work.
Saturday, October 10, 6:00 PM to 7:30 PM, Pro Stage 1
o Introduction to Gore: Special Effects in Indie Horror
Explore the world of practical effects for independent horror and learn how filmmakers can create memorable on-screen effects while working within the realities of indie production.
Sunday, October 11, 4:00 PM to 5:00 PM, Pro Stage 1
This exciting panel series is built for creators (and inspiring creators) who want to create better content, grow their audience, build their brand, and connect with their community. These panels provide practical tips on everything from fast, effective video editing to building a brand without quitting your day job – and discovering how creators are turning their passions into careers.
Plus, meet your next collab partner! Whether you’re a seasoned creator, aspiring influencer, gamer, cosplayer, editor, or just getting started, these panels are packed with real-world advice, fresh ideas, industry insights, and opportunities to connect with fellow creators. Panels include:
o Video editing for Content Creators
Join us to learn some tips and tricks on how to get your content into everyone’s algorithm! From editing techniques to literal camera pointers, let us help get your content rolling!
Saturday, 11:00 AM to 11:45 AM, Pro Stage 2
o Content Creators, find your next collab
Step into the ultimate creator session where community, creativity, and good vibes collide! This lively networking session is all about helping fans and creators connect in a fun, low‑pressure space. Whether you’re a seasoned editor, a cosplay storyteller, a TikTok comedian, or someone who just loves making things, you’ll find people who get your style and maybe your next collab partner!
Saturday, 12:15 PM to 1:00 PM, Pro Stage 1
o The Power of Play: How Games Build Worlds, Fans, and Creators
This panel brings together iconic voices from the gaming world and creators who transform gameplay into stories, communities, and viral content. Fans will get a behind‑the‑scenes look at how legendary games are built, how creators turn gameplay into careers, and how both sides work together to shape the future of digital entertainment.
Saturday, October 10, 1:30 PM to 2:15 PM, Pro Stage 1
o The 15-Minute Creator: Building a Brand Without Quitting Your 9-to-5
Most social media advice is written for full-time influencers with professional editors. This panel is for the rest of us. Whether you’re a parent, a student, or a professional, you don’t need a 40-hour work week to transition from a “fan account” to a “business account.” This session focuses on the Micro-Content Blueprint: a system for filming, editing, and posting high-engagement content in the “pockets” of your day. We’ll show you how to leverage AI tools for scripting, use mobile-first editing hacks to cut production time by 70%, and pivot your hobby into a brand. Joining the conversation is a 13-year-old co-creator who will provide the “Gen-Alpha Reality Check”, revealing what younger audiences actually want to see versus what parents think is trending.
Sunday, 12:45 PM to 1:30 PM, Pro Stage 2
o Staying Sane in the Content Game: Mindset, Boundaries & Balance
In a world where everyone is online and anyone can be a star, things can get a little overwhelming. Join a panel of voice actors, a YouTuber, and a very qualified psychologist as we explore the age-old question: how do you exist as a creative person online without having a menty b?
Sunday, 3:15 PM to 4:00 PM, Pro Stage 2
The Harvey Awards are one of the comic industry’s oldest and most prestigious awards. Recognizing outstanding achievement in multiple categories, the Harveys have been a fixture of the comic industry since 1988.
The Harvey Awards are once again taking place at New York Comic Con on Friday, October 9th in the River Pavilion. The event is invite-only, but find out more at https://www.harveyawards.com/.
“The response to last year’s expansion of Professional Programming was overwhelmingly positive and we wanted to create even more opportunities to bring our community of professionals and aspiring professionals together this year,” said Kristina Rogers, VP of ReedPop, Star Wars Celebration and US Comics Portfolio. “For 20 years, NYCC has offered industry pros a space to gather to network, introduce new work, and celebrate their wins, and we look forward to continuing to grow those opportunities in the years to come.”
Industry professionals looking to attend NYCC’s professional programming can apply for a Professional Badge on New York Comic Con’s official site. For partnerships and sponsor opportunities, please reach out to Mike Negin at MikeNegin@ReedPop.com.
Stay up to date on the latest New York Comic Con news at NewYorkComicCon.com and on Facebook, X, and Instagram.
PCS is saddened to have to start this post with reflecting on the passings of two major icons of the world and the LGBTQ+ community but they happened and on the same day. A godspeed sent to Dolly Parton and Tim Curry.
Dolly’s music made the world go round, even a non-fan knows 9-5, Jolene and of course I will Always love You. Movies like The Best Little Whorehouse and Steel Magnolias. Her empire with Dollywood and soon to come hotel and museum in Nashville. An endearing spirit of love, equality and trust.
For many Tim Curry will always be Dr. Frank-n-furter and to others the original Pennywise, but he was so much more. Be it LEGEND, Clue, The Worst Witch, his voice work in cartoons, live action series (Superhuman Samurai Syber-Squad) and video games, or even his short lived sitcom with Annie Potts & Steve Carrell, he was a consumate performer and entertainer with a legacy that will last forever.
In other news, after becoming an independent studio again and sadly doing a major lay-off to stay afloat, Double Fine is on the way back with a Kickstarter for a new Amnesia Fortnight and an appearance at PAX West where they’ll reveal a new game. [Would love to go PAX again this year, but have seen what is on display and Double Fine is not enough to quantify the two 6 hour train trips + hotel, food and any purchases costs at this time]
Gamescom is happening now so video game trailers will NOT be in this Nerd Notes, but in a seperate post.
Anyway, here’s some new music videos, some new m/vs to older songs:
And now fun stuff and trailers:
The final season of Facts of Life was a weird one indeed, but during it there were two back door pilots that would’ve been really good shows with amazing casts. The series finale (yes SERIES), ended with a two part backdoor that had Mayim Bialick Juliette Lewis, Seth Green and others. It would have been a second coming of the school that the show had abandoned to be about the 4 girls. The OTHER one was had Natalie go to NYC, it was called Big Apple Blues and introduced a possible show with David Spade as a snarky student doctor, Richard Grieco as an actor and two other female room mates (a dancer and a modern hippie). It predated Friends by four years, but it didn’t happen.
One of the streamers I watch (bionicbenbo) is playing through Spy Fox and it made me think about other games from Humongous which later became Hulabee. Turns out Moop & Dreadly is on the Internet Archive as abandonware. I loaded the ISO, hit install and it worked right away no problem on a Windows 11 machine.
I went on a search for pilots and shows that didn’t last or lasted a short time or just didn’t get the attention they deserved. Here’s some:
Before the Prime adaptation of William Gibson’s The Peripheral by Jonathan Nolan way back in the 90s was this show VR.5 which was totally different but also super the same.
and finally on a different rabbit hole I was lead to this:
Pixel art point and click games are becoming rarer and rarer. They exist, there are some amazing ones still being developed all the time but they still are rare. Games like this are even more rare though. A wordless, use intuition from purely visual cues game with no hints or anything to guide you other than hotspots and abstract thinking is not something one sees or hell ever sees, but it is exactly what Theropods is and when it does it well, it does it better than most things.

The pixel art is really enchanting. It’s so amazing how pixel art like any art is so pass/fail, but it is, and the art in Theropods just hits. Although I must admit that if there wasn’t a hotspot button some of the puzzles would truly be luck instead of figuring out what to do. This isn’t truly in the art itself I think but a combination of coding and pixels, as there are sections later of gameplay where it is truly poorly done enough to be criticized.

For most of the game the gameplay is wonderful. I love it. No complaints. It works, it makes sense in the end, but the hidden dog achievement has no reason to exist cause you have no reason or clue to even look for it unless you spoil it and then consider what/how. Then there’s the battle with one of the dinos later. Spoiler free it is repeat and repeat and repeat and repeat solve that really is tedious and could’ve been done much better. Beyond those two complaints though I loved everything about this game and it’s gameplay.

The story is wonderful, enriching, surprising and while short, full and lush and nearly epic inside a small package. To speak of it at all spoils it even though launch trailers and the steam page does ruin the sci-fi twist, it still comes unexpectedly and in enchanting ways.
Theropods is out NOW on Steam.
(disclaimer: P-CS recieved the game for review, but as you can tell, it didn’t get a glowing review, as wonderful as the game is, it has flaws)

August 20, 2026 – Lost Token and publisher Dionous Games have launched Theropods, the wordless, hand-drawn point-and-click adventure, on Steam and GOG. After ten years, a journey that began as a 2015 game jam idea, the dream Kostas Skiftas and Sarah Duffield-Harding chased for a decade and the programmer, Matt Frith, is finally live.
Theropods is a retro pixel art point-and-click adventure set in a prehistoric world with a sci-fi twist, told entirely without dialogue, subtitles, or text, built entirely around visual logic. There are no dialogue trees, no walls of text, no subtitles. The world itself is the puzzle. Players watch how creatures behave, how characters react and how each scene shifts as they poke, prod and experiment their way through it. Instead of fighting through danger, you solve your way through it, distracting predators, avoiding enemies and finding clever routes past situations too deadly to face head-on.

The game began life as a small Flash project in a 2015 game jam. Players connected with it, so the team turned it into a fully-realized prehistoric journey, funded through a successful Kickstarter campaign and built over years of frame-by-frame animation. Through switched engines, a global pandemic and long stretches of spare-hours work, what carried the two-person studio was a quiet, persistent belief in the game’s unique voice. Every character, dinosaur and environment is hand-drawn frame by frame, then handed to the pixel artists to color and convert. The result is an expressive, cinematic world that speaks entirely through movement, gesture and sound, in the spirit of Amanita Design classics like Machinarium and Creaks.

“Theropods took ten years to make, and honestly, the game it became is exactly why it took that long,” said Kostas Skiftas and Sarah Duffield-Harding, co-founders of Lost Token. “We could have shipped the little 2015 jam version and moved on. Instead we kept rebuilding it until it was the wordless adventure we always wanted it to be. Seeing it live today, on Steam and GOG, is the dream we held onto the whole way through.”

Theropods is a prehistoric adventure with a sci-fi twist. A young hunter sets out to free her tribe from the barbarians who took them. On the way, she finds a stranded spaceman with a broken pod and a reason to head the same direction. What starts as a rescue slowly unfolds into a bigger mystery, as subtle science fiction elements emerge and reshape everything the world seemed to be. It is a story of survival and an unlikely friendship, carried by two travelers who cannot share a single word.
Despite containing no dialogue, subtitles or on-screen text, Theropods supports 103 languages at launch, covering menus and interface across every major market.

KEY FEATURES
Wordless storytelling. No dialogue, no subtitles, just animation, sound and gesture.
Hand-drawn pixel art. Animated frame by frame, then pixel-converted.
A prehistoric world with a sci-fi twist. Dinosaurs, barbarians and a mystery from the stars.
Think, don’t fight. Every predator is a problem to solve. Outsmart predators instead of fighting them.
An unlikely friendship. A story of bravery, trust and survival.
A striking soundtrack. Tribal rhythms blended with eerie sci-fi synths.
Theropods is out now for PC on Steam and GOG. Console and mobile releases are to be confirmed. Theropods is priced at €17.49 and launches with an additional 20% launch discount for the first two weeks.
Get it on Steam: https://store.steampowered.com/app/1091870/Theropods
Get it on GOG: https://www.gog.com/en/game/theropods
I recieved a key for this but the key was already used by someone else somehow. I have checked my steam library. it’s not there. Here’s a trailer, cause I woulda loved to play it and maybe i will on my own bill at some point.
D23 gave a lot and since it there’s been even more so even though it’s only 10 days since the last Nerd Notes it’s time. Actually since the last Nerd Notes I’ve been to a Physical Media Art Fair where I picked up some great movies and CDS, got comics at Desert Island, bumped into an old friend, watched some amazing wrestling and life while still difficult in the new chapter is going along. Still so much cleaning to be done. Organizing, life stuff, but things are good. Let’s get to the trailers and music.
I was mentally curious about theme songs written for shows that had full versions. Here’s two of them.
I also had gotten curious if the HBO Westworld ever had a video game and it turns out there’s a VR game that looks pretty great. It’s PC Link only and a $30 experience, but tempted.

TITMOUSE Spotlight, Fri, Oct 9, 2026, 5:45 PM – 6:30 PM: Chris Prynoski, Ben Calina and who knows. Titmouse works and has worked on your favorites and are working on a cartoon I am super excited about. Hoping maybe they reveal more here on it.
Common Side Effects: Season 2, Fri, Oct 9, 2026, 7:00 PM – 8:00 PM: World Premiere Screening and Panel with the creators and cast.
Nicolas Cage Spotlight, Sat, Oct 10, 2026, 11:00 AM – 12 PM: And not to be outdone, this is also at the same time as the other two panels. No announcement on moderator, but who knows what stories Nic might choose to span over the over. It could be anything from Vegas to Treasure to Spider Noir to MADDEN.
“BALLS: The Monster-Catchin’ Musical Comédy” (leaked Bootleg World Premiere), Sat, Oct 10, 2026, 8:30 PM – 10:00 PM: A screening of last years major panel, this is your Saturday night part. Hosted by Stuart Zagnit. This should be a blast!
There’s a bunch of unannounced panels that may throw ALL of this out wack. The show floor could too. For anyone who was looking the Autographing and Photo-Ops list for NYCC and going where’s the big stuff? It’s here In the panels. After this write up I started looking at the panels even more and noticed tons I missed. NYCC 2026 has it all and this isn’t even close to everything. So much to come.